Project Data
| title: | Knowledge-on-Demand for Ubiquitous Learning
|
| period: | 2004 Jan - Mar 2006
|
| leader: | Maliosz Markosz
|
| budget: | 3.610.800 € (EC contribution: 2.634.200 € )
|
| homepage: | http://www.logosproject.com/ |
LOGOS consortium
- Antenna Hungária (HU)
- University of Brighton (UK)
- Technical University of Crete (GR)
- Eduweb Multimedia Rt. (HU)
- Consorzio Per La Ricerca E L'Educazione Permanente (IT)
- European Distance and E-Learning Network (EDEN) (UK)
- Maison Des Sciences De L'Homme (MSH) (FR)
- Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences (BU)
- Institut National De L'Audiovisuel (FR)
- Budapesti Műszaki és Gazdaságtudományi Egyetem
- University of Montpelier (FR)
- Institute of Information technologies at the Bulgarian Academy of Sciences (BU)
- University of Angers (FR)
- Exos Consulting (SK)
- Sofia Digital (FI)
LOGOS goals
The Main goal of the LOGOS project is to build innovative ubiquitous eLearning environment for almost everybody.
Some of the biggest challenges of the LOGOS project are
- Integrating a new cross-media platform for eLearning using the current technologies of Internet, mobile phone and Digital Video Broadcasting (DVB)
- Generating the new cross- media learning context with specially developed authoring studios using existing digital archives
- Validating a new eLearning platform by extended experimentation of its functionality and usability by end-users
As a result, within the LOGOS project, an integral platform for ubiquitous learning will be developed combining the usage of courseware objects from the LOGOS authoring studio with cross-media delivery through Digital Video Broadcasting, the mobile communication and the IP based commu nication channels.
Some of the most important impacts and benefits:
- Social impact for socially handicapped group of people to assure the access of eLearning materials using cross-media channels (especially using the existing mobile devices and TV sets with additional set-top boxes) by providing distribution channels between the repository of learning materials and the end users
- Economic impact to assure quicker and more effective training possibilities of human resources for new jobs, a more flexible HR market worldwide and countrywide when re-structuring of HR is necessary
- Benefit resulted in enrichment of DVB learning applications in integration with IP-based and mobile technology tools in order to benefit from the evolved functionality of web learning and mobile interactivity
- Benefit resulted in using digital object repositories by managing a mixed architecture containing knowledge databases